

The kinda tropish, but true, saying that “nine women cannot make a baby in one month” is very true.While it might not seem like we have been making the progress that is expected from that increase, there are a couple of things to keep in mind: You may have noticed (it would be hard to miss) that over the last year, the size of our programmer team has almost doubled. We had to do that with the ability system, and we have no intention of repeating that mistake. We’d rather wait a little longer to check something off rather than do it too soon and backtrack from that afterward. Expect more in the future, of course, but what we have, as of today, meets our expectations for Beta 1.Īs always, we will be honest with you folks about the checklist. The good news is, we actually have more functionality in plots than we had originally planned for Beta 1, such as: the build queue, the concept of “contested” when trying to take a plot, as well as a speed-up in build time when someone of your Realm is within the plot bounds with you.

We’ve also updated buildings with Brad and Rob’s work this week, and have only encountered a small number of bugs, so far :).
Camelot unchained banes and boons code#
– We waited to check this off until we updated the older code to work with the newly-minted ability system. Plot ownership, access permissions, change of ownership.Encumbrance was hitting several systems, so it’s still in the queue as a Beta 1 item. For now, we’re splitting off encumbrance to its own line item, and checking off “inventory system.” There are still more features and possible performance issues we’ll want to hit later. First pass inventory system, including encumbrance penalties – We’ve had a working inventory system for some time, and we need to set up more functionality around encumbrance.This is a work-in-progress, but right now, it works, and will have future expansion during Beta 1. Use seeding system to create nodes/farms of minerals – The first pass of this is complete, and has gone through some initial testing.
Camelot unchained banes and boons update#
We have a lot to talk about, especially for a “off” week (next week’s update will include User Stories), so let’s get this started.įirst, we have some Beta 1 Checklist items to actually, you know, check off the list! It has been a while since we were able to do that, but hey, better late than a POS product, right? 🙂 As to the items: It’s been a really good week here in the studio on almost every front (hey, nobody’s perfect).
